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For anyone who wants to make and play their own level, you can use the template below:
{ -- Level [ID]: [Name]
planets = {
-- 1. Start Planet (Green)
{x=64, y=110, r=8, t="start"},
-- 2. Mid Planet (Standard Orange)
{x=64, y=60, r=8, t="mid"},
-- 3. Mid Planet (With Orbit Hazard)
-- {x=30, y=30, r=8, t="mid", has_obstacle=true, obstacle_radius=16, obstacle_speed=0.01},
-- 4. Mid Planet (Moving)
-- {x=90, y=0, r=8, t="mid_move", move_a={x=90,y=0}, move_b={x=50,y=-20}, move_speed=0.4},
-- 5. Goal Planet (Blue)
{x=64, y=-50, r=8, t="goal"}
},
stars = {
{x=64, y=85}, -- Path guide
{x=40, y=60}, -- Extra challenge
{x=88, y=60}
-- Optional: Patrol Enemies (Floating red gravity stars)
-- patrols = {
-- {a={x=20,y=80}, b={x=100,y=80}, speed=0.5, grav_strength=0.5}
-- }
TIPS:
*Any Planet can have Orbit Hazard
*There are some debug functions that can help with level testing, but I recommend simply replacing the first level for quick testing.
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For anyone who wants to make and play their own level, you can use the template below:
{ -- Level [ID]: [Name]
planets = {
-- 1. Start Planet (Green)
{x=64, y=110, r=8, t="start"},
-- 2. Mid Planet (Standard Orange)
{x=64, y=60, r=8, t="mid"},
-- 3. Mid Planet (With Orbit Hazard)
-- {x=30, y=30, r=8, t="mid", has_obstacle=true, obstacle_radius=16, obstacle_speed=0.01},
-- 4. Mid Planet (Moving)
-- {x=90, y=0, r=8, t="mid_move", move_a={x=90,y=0}, move_b={x=50,y=-20}, move_speed=0.4},
-- 5. Goal Planet (Blue)
{x=64, y=-50, r=8, t="goal"}
},
stars = {
{x=64, y=85}, -- Path guide
{x=40, y=60}, -- Extra challenge
{x=88, y=60}
},
-- Optional: Patrol Enemies (Floating red gravity stars)
-- patrols = {
-- {a={x=20,y=80}, b={x=100,y=80}, speed=0.5, grav_strength=0.5}
-- }
},
TIPS:
*Any Planet can have Orbit Hazard
*There are some debug functions that can help with level testing, but I recommend simply replacing the first level for quick testing.